And place the model boat on the rail.
The room pocket walkthrough clock.
Go to the left side of the clock.
A locked drawer will reveal.
This the room walkthrough provides answers cheats and solutions to all chapters of the room if you get stuck on a level.
Move the latch along the track and then a moving circle will appear and turn the others like gears.
Pop the clock face onto the model clock tower.
Now insert key and unlock the box.
The room walkthrough chapter 1 a walkthrough solutions cheats answers for iphone ipad android kindle ipod touch and other device by fireproof games.
Pick up the eye piece and read.
Flick it and a tray will appear.
At 15 minute intervals when.
Check the envelope and collect a key from inside.
Pull the owl s beak twist its head flick the little switch open its wing and take the tiny model boat out.
Pick up craftman s key ignore the portal and head into the office.
Then turn the handle.
The room game introduction the room is a puzzle adventure game from fireproof games wherein you will need to solve very intricate puzzles in order to reach the end of several rooms along the way.
This contains a complete walkthrough of the room chapters 1 4 and the epilogue hope you like.
With this part you will have to retune the clock so that it shows the right time.
The treasure box and model ship second visit part 3.
Spin the treasure box to match the lock.
The drawer is locked by four metal circles at each corner.
Use this walkthrough guide to help you beat the game if you are stuck.
Use your eyepiece to see a bunch of circles.
Press on the video twice to open it.
Look on the left side of the box.
There is a control panel.
This is synced to the clock on your device.
Model ship first visit part 2.
Only chapters 1 2 and the epilogue have audio beca.
They will reveal a number 2 50.
Pry open the door and have a peek inside with your eyepiece.
The room walkthrough chapter 1 a.
Curse of the moon 2.
Take the key from the tray and then use it on the keyhole inside the clock.
Welcome to the last part of chapter 2 walkthrough in the room 2.
Latest walkthroughs and guides added.
A mechanism will trigger and expel some kind of a clock.
Place the wooden shape in this hole.
The control for each circle is located throughout the case.
The room includes four chapters where you must find clues and solve puzzles in order to reach the next level.
Use your eyepiece to look at the grandfather clock.
The weighing station part 4.
Turn the switch to change the gear location.